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Wesnoth Units database

Jinn

(image)

Jinns are special by even summoners' standards due to their cognitive process to think, comprehend, learn, and even talk: an affinity that no other elemental from the Abyss can ever acquire. Made entirely of magic, jinns are vulnerable to the arcane magicks though more resilient against tangible weapons. These entities, while able to err like humans, are valued allies of the summoners, with their curious thoughts always wandering about.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from:
Bevorder na: Great Jinn Efreet
Cost: 20
LP: 32
Beweging: 6
EP: 40
Vlak: 1
Orde: neutraal
IDI8 Ak_Jinn
Vermoëns:
(image)magical dagger
lem
5 - 1
nabygeveg
magies
(image)magic
arcane
4 - 3
afstandgeveg
magies
Resistances:
lem20%
steek10%
impak10%
vuur0%
koue0%
arcane-20%
TerreinMovement CostVerdediging
Berge160%
Coastal Reef150%
Diep Water120%
Dorpie160%
Flat140%
Frozen120%
Grot340%
Heuwels150%
Impassable-90%
Kasteel160%
Moeras120%
Mushroom Grove350%
Sand130%
Unwalkable120%
Vlak Water120%
Woud150%